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When Car Fairfax starts his mysterious new job, his sole duty seems to be to dine in expensive restaurants, but soon some odd coincidences and dangerous deceits open his eyes to the truth.<
When Columba and Janetta Pilgrim think it unwise to leave their ancestral home after their brother suffers a fatal fall only days after talk of selling it, and Roger Pilgrim barely escapes two nearly fatal "accidents," Miss Maud Silver is called in to look into the case.<
Two months since sixty-five thousand alien objects clenched around the Earth like a luminous fist, screaming to the heavens as the atmosphere burned them to ash. Two months since that moment of brief, bright surveillance by agents unknown.
Two months of silence, while a world holds its breath.
Now some half-derelict space probe, sparking fitfully past Neptune’s orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever’s out there isn’t talking to us. It’s talking to some distant star, perhaps. Or perhaps to something closer, something en route.
So who do you send to force introductions on an intelligence with motives unknown, maybe unknowable? Who do you send to meet the alien when the alien doesn’t want to meet?
You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound, so compromised by grafts and splices he no longer feels his own flesh. You send a pacifist warrior in the faint hope she won’t be needed, and the fainter one she’ll do any good if she is. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there, a conduit through which the Dead Center might hope to understand the Bleeding Edge.
You send them all to the edge of interstellar space, praying you can trust such freaks and retrofits with the fate of a world. You fear they may be more alien than the thing they’ve been sent to find.
But you’d give anything for that to be true, if you only knew what was waiting for them…
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New York lawyer and private investigator Stone Barrington comes to the aid of a lovely woman accused of the murder of her missing, wealthy husband.<
An enormous tidal wave on the West Coast of North America has just killed thousands. Lenie Clarke, in a black wetsuit, walks out of the ocean onto a Pacific Northwest beach filled with the oppressed and drugged homeless of the Asian world who have gotten only this far in their attempt to reach America. Is she a monster or a goddess? One thing is for sure: all hell is breaking loose. This dark, fast-paced, hard SF novel returns to the story begun in Starfish: all human life is threatened by a disease (actually a primeval form of life) from the distant prehuman past. It survived only in the deep ocean rift where Clarke and her companions were stationed before the corporation that employed them tried to sterilize the threat with a secret underwater nuclear strike. But Clarke was far enough away that she was able to survive and tough enough to walk home, three hundred miles across the ocean floor. She arrives carrying with her the potential death of the human race, and possessed by a desire for revenge.
Maelstrom is a terrifying explosion of cyberpunk noir by a writer whose narrative, says Robert Sheckley, "drives like a futuristic locomotive."
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Lenie Clarke-amphibious cyborg, Meltdown Madonna, agent of the Apocalypse-has grown sick to death of her own cowardice.
For five years (since the events recounted in Maelstrom0, she and her bionic brethren (modified to work in the rift valleys of the ocean floor) have hidden in the mountains of the deep Atlantic. The facility they commandeered was more than a secret station on the ocean floor. Atlantis was an exit strategy for the corporate elite, a place where the world's Movers and Shakers had hidden from the doomsday microbe ßehemoth-and from the hordes of the moved and the shaken left behind. For five years "rifters" and "corpses" have lived in a state of uneasy truce, united by fear of the outside world.
But now that world closes in. An unknown enemy hunts them through the crushing darkness of the Mid-Atlantic Ridge. ßehemoth- twisted, mutated, more virulent than ever-has found them already. The fragile armistice between the rifters and their one-time masters has exploded into all-out war, and not even the legendary Lenie Clarke can take back the body count.
Billions have died since she loosed ßehemoth upon the world. Billions more are bound to. The whole biosphere came apart at the seams while Lenie Clarke hid at the bottom of the sea and did nothing. But now there is no place left to hide. The consequences of past acts reach inexorably to the very floor of the world, and Lenie Clarke must return to confront the mess she made.
Redemption doesn't come easy with the blood of a world on your hands. But even after five years in pitch-black purgatory, Lenie Clarke is still Lenie Clarke. There will be consequences for anyone who gets in her way-and worse ones, perhaps, if she succeeds...
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Someone is assassinating the leaders of both the Star Kingdom of Manticore and the recently liberated former slave planet of Torch. Though most believe the Republic of Haven is behind the murders, Anton Zilwicki and Havenite secret agent Victor Cachat believe there is another sinister player behind the scenes. Queen Berry of Torch narrowly escaped one assassination attempt, and a security officer from Beowulf has been assigned to protect her, a task complicated by the young monarch's resentment of bodyguards, and the officer's growing attachment to her. Meanwhile, powerful forces in the Solarian League are maneuvering against each other to gain the upper hand, not realizing or, perhaps, not caring that their power struggle is threatening the League's very existence and could plunge the galaxy into war.
Once again best-selling authors David Weber and Eric Flint join forces in an exciting new novel in the Honorverse.
Cover Art by David Mattingly
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Per la giovane Kivrin, che si prepare a studiare dal vivo una delle epoche più oscure della storia, regno della paura, della superstizione e di tremendi flagelli, viaggiare nel tempo è un'esperienza unica e affascinante, ma in fondo non troppo difficile: l'importante è prepararsi con cura e osservare scrupolosamente tutte le regole perché il suo improvviso arrivo nel XIV secolo risulti plausibile e, soprattutto, passi inosservato. Il resto è compito di una straordinaria tecnologia che rende possibile un simile trasferimento temporale. Tuttavia il suo viaggio nel Medioevo, dove l'esistenza quotidiana è un'avventura per la sopravvivenza e dove si sta scrivendo un nuovo libro dell'Apocalisse, sarà molto più che la realizzazione di un sogno.<
Born mute, speaking only in sign, Edgar Sawtelle leads an idyllic life with his parents on their farm in remote northern Wisconsin. For generations, the Sawtelles have raised and trained a fictional breed of dog whose thoughtful companionship is epitomized by Almondine, Edgar's lifelong friend and ally. But with the unexpected return of Claude, Edgar's paternal uncle, turmoil consumes the Sawtelles' once peaceful home. When Edgar's father dies suddenly, Claude insinuates himself into the life of the farm-and into Edgar's mother's affections.
Grief-stricken and bewildered, Edgar tries to prove Claude played a role in his father's death, but his plan backfires-spectacularly. Forced to flee into the vast wilderness lying beyond the farm, Edgar comes of age in the wild, fighting for his survival and that of the three yearling dogs who follow him. But his need to face his father's murderer and his devotion to the Sawtelle dogs turn Edgar ever homeward.
David Wroblewski is a master storyteller, and his breathtaking scenes-the elemental north woods, the sweep of seasons, an iconic American barn, a fateful vision rendered in the falling rain-create a riveting family saga, a brilliant exploration of the limits of language, and a compulsively readable modern classic.
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Darling, an astronavigational control unit, wants to know if a clone has a soul. Two hundred years and one artificial body later, he is off in search of a dead artist, a living artwork, and the forces behind a mystery that spans the universe.<
Upon moving to Bixby, Oklahoma, fifteen-year-old Jessica Day learns that she is one of a group of people who have special abilities that help them fight ancient creatures living in an hour hidden at midnight; creatures that seem determined to destroy Jess.
"Fast paced and spooky — a good read for the dark hours."
Ursula K Le Guin
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The Midnighters of Bixby, Oklahoma, know that their town is full of secrets. These five teenagers are the only ones who know about the mysterious hour at midnight when the world freezes, except for them and the creatures that inhabit the darkness.
But they do not know why earlier generations of Midnighters all disappeared, or why they are now the only Midnighters in town. As they learn more about the secret hour's twists and turns, they uncover terrifying mysteries woven into the very fabric of Bixby's history, and a conspiracy that touches both the midnight hour and the world of daylight.
At the same time, the Midnighters' own secrets start to emerge, including some that were never meant to come to light, changing the fragile dynamics among the five.
This time Jessica Day is not the only Midnighter in mortal danger, and if the group can't find a way to come together, they could lose one of their own — forever.
A tale of betrayal, horrifying revelations, and powerful alliances, touching darkness is the second volume of the riveting Midnighters trilogy by acclaimed author Scott Westerfeld.
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the darklings will hunt once again
Until suddenly, the blue time comes… in the middle of the day.
The noise of school stops. Cheerleaders are frozen in midair, teachers brought to a standstill. Everything is the haunted blue color of the midnight hour.
The Midnighters can't understand what's happening, but as they scramble for answers, they discover that the walls between the secret hour and real time are crumbling. Soon the dark creatures will have a chance to feed after centuries of waiting, unless these five teenagers can find a way to stop them.
A desperate race against time, a mind-blowing mystery of paranormal logic, a tale of ancient evil and spine-chilling sacrifice: blue noon is the exhilarating third volume in the Midnighters series by acclaimed author Scott Westerfeld.
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One year ago, Cal Thompson was a college freshman more interested in meeting girls and partying in New York City than in attending his biology classes. Now, after a fateful encounter with a mysterious woman named Morgan, biology has become, literally, Cal's life.
Cal was infected by a parasite that has a truly horrifying effect on its host. Cal himself is a carrier, unchanged by the parasite, but he's infected the girlfriends he's had since Morgan-and all have turned into the ravening ghouls Cal calls peeps. The rest of us know them as vampires. And it's Cal's job to hunt them down before they can create even more of their kind…
Bursting with the sharp intelligence and sly humor that are fast becoming his trademark, Scott Westerfeld's new novel is an utterly original take on an archetype of horror.
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Strange things are happening: old friends disappearing, angels (or devils) clambering on the fire escapes of New York City. But for Pearl, Moz, and Zahler, all that matters is the band. As the city reels under a mysterious epidemic, the three combine their talents with a vampire lead singer and a drummer whose fractured mind can glimpse the coming darkness. Will their music stave off the end? Or summon it?
Set against the gritty apocalypse that began in Peeps, The Last Days is about five teenagers who find themselves creating the soundtrack for the end of the world.
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Ever wonder who was the first kid to keep a wallet on a big chunky chain, or wear way-too-big pants on purpose? What about the mythical first guy who wore his baseball cap backwards? These are the Innovators, the people at the peak of the cool pyramid.
Seventeen-year-old Hunter Braque is a Trendsetter, on the second level of the pyramid. His job: find the newest, coolest thing for the retail market. His MO: observe, don't get involved.
But he has to get involved when he and his crush, Jen, discover his boss's cell phone in an abandoned building— and his boss missing. Hunter and Jen are soon snared in a web of brand-name intrigue: a missing cargo of the coolest shoes they've ever seen, ads for products that don't exist, and a shadowy group dedicated to the downfall of consumerism as we know it.
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John Dortmunder as a butler? Well, he’s not really a butler; he’s just playing one at the heavily guarded estate of crooked tycoon Monroe Hall. A corporate pariah surrounded by loot, including a fleet of priceless vintage cars, Hall soon finds his needs—from driving to cooking—eagerly fulfilled by Dortmunder and his gang. Dortmunder’s plan: to change in one fell swoop from loyal servants to merry robbers, and drive off with ill-gotten plunder. There’s just one problem. Monroe Hall has as many enemies as antiques. Before Dortmunder can go from serving to stealing, Hall disappears and the cops are knocking on the door. And after a violent crime is committed, Dortmunder is in the worst place possible. For as everyone knows, whenever there’s mischief in a mansion …<
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