The Spirits
Whereas the ancient beliefs in supernatural
beings has been quashed throughout Great Askhor, in Salphoria the
belief in and worship of "spirits" still survives. The exact nature
of the ceremonies and shrines varies from region to region and even
from tribe to tribe, but the intermingling of old customs has led
to a more or less coherent pantheon.
Spirits are known by many names
across Salphoria, and their exact appearance, deeds and moods may
change, but all are embodiments of nature and the world. The
spirits bring rain and sun, cause plants to grow, raise up
mountains and sweep the lands with plague. They can be entreated
for favour or appeased with offerings, but their relationship to
the peoples of Salphoria is inconsistent – just as likely to
deliver pestilence as a bountiful crop.
Some tribes have priesthoods
dedicated to the spirits, though usually this role is taken on by
the chieftain as being their most favoured individual. Priests do
not act as intermediaries to the spirits, but they are responsible
for creation and upkeep of shrines dedicated to a particular deity.
There are many ceremonies and festivals attended by Salphors
throughout the year, particularly in spring and autumn when crops
are sown and harvests made. On these occasions, the people sing the
praises of benevolent spirits and build great fires and raise a
great clamour to drive away those that are hostile.