[2]
Breaker woke up in his own bed, which was a
pleasant surprise; he had no memory of returning home from the
pavilion.
He did remember most of the evening, though. He
remembered the wizards and the old Swordsman, and his sister Harp
chastising him, during a break in the dancing, for even considering
their offer. He remembered Brewer rapping his knuckles on the last
keg to demonstrate that the summer beer was indeed gone. He
remembered Joker being surprisingly subdued the whole evening. He
remembered singing along with "The Ballad of the Chosen," or at
least the verses he knew, and he had joined in the chorus for that
old song about the Wizard Lord of the High Redoubt hunting down the
three murderers. He remembered dancing with Curly and Little Weaver
and even young Mudpie, and having the distinct feeling that Elder
Priestess was watching him as he danced.
But what had happened after the dancing ended
was lost, drowned in the summer beer.
Breaker sat up warily;
sometimes the day after such a night found his head aching and his
guts troubled. This time, though, the ler had been kind—he felt
fine. The morning sun spilling in the window was still tinged with
gold and slanting from low in the east, so he had not slept
particularly late despite the beer and the dancing.
And the barley harvest was
in. Brewer's boys would be busy for the next several days, starting
the next batch of malt, and there were undoubtedly people cleaning
the pavilion, but Breaker was in neither group. He could take a day
or two to do nothing before starting preparations for
winter.
Or he could find those travelers, and ask if
they had been serious in suggesting he might become the world's
greatest swordsman, one of the Chosen, the eight heroes designated
to keep the Wizard Lord in check.
Not that the present Wizard
Lord was in any obvious need of restraint; he had been in power for
a few years, and Breaker had heard not the slightest rumor of
impropriety. The weather had been as well regulated as ever— sunny
days relieved by scattered clouds and cool breezes, the gentle rain
falling only late at night, and so on. No rogue wizards had been
reported anywhere in Longvale. The wild beasts stayed in their
caves and forests, and no travelers had been set upon and eaten.
All was right in Barokan.
Breaker glanced at the sunlit
window, trying to remember just how long the present Wizard Lord
had been in power. When had news of his predecessor's resignation
and the incumbent's ascension reached Mad Oak? Breaker knew he had
been old enough to understand the news, and to ask questions until
his parents got annoyed enough to send him to bother Elder
Priestess instead. It had been spring, he remembered; she had been
walking the fields, talking to the ler, asking them to help the
crops grow, and he had walked alongside, badgering her with
pointless questions about wizards and true names and Chosen
Heroes—except then the conversation had drifted to when he would be
ready to work in the fields himself, doing more than running
errands or gleaning.
He must have been a few
months short of his twelfth birthday, then, so that was almost
eight years ago.
If the Wizard Lord had
behaved himself and ruled wisely for eight years, it seemed
unlikely he would turn evil now.
Not that Breaker understood
why any Wizard Lord would ever go bad and need to be removed. After
all, when all
Barokan's wizards appoint you to hold the power
of life and death over them, when you are master of half the magic
in the world, when you can control wild animals and even the
weather itself, when you can go anywhere and do almost anything,
why would you risk it all by breaking the rules?
He knew from the stories that
sometimes a Wizard Lord did go mad, or turn bad, so that the Chosen
were summoned to slay him, but it seemed amazingly stupid. Maybe
the first one, all those centuries ago, had thought he could
somehow get away with it, but the others since then must have been
fools.
In most of the stories about Wizard Lords, of
course, the Wizard Lord was the hero, protecting people from
monsters or evil wizards, or tracking down criminals who fled
beyond the boundaries where the priests couldn't reach them, but
there were those few Wizard Lords who had gone bad and been slain
by the Chosen. Just a few, a handful, out of the dozens of wizards
who had held the title.
And of course, as the Swordsman had pointed
out, none of them had done anything of the sort in more than a
hundred years. The Chosen were still needed, just in case, but they
didn't need to do anything. They were like the guard on the
cellars—as long as he was there no one tried to sneak in, even
though all he did was stand ready.
So becoming the Chosen
Swordsman, or any of the others, wouldn't mean he would actually
need to kill a Wizard Lord; he would just need to be ready, and
knowing that he was would keep the Wizard Lord from abusing his
power.
Would being the Swordsman mean he would meet
all the other Chosen? Not that he particularly wanted to meet the
Leader, or the Thief, but meeting the Beauty . . . he wouldn't mind
that. Or the Seer, who was privy to so many secrets.
But unless they were summoned to slay a Wizard
Lord, he supposed they would remain scattered across
Barokan.
How were they summoned, if they were needed?
Elder hadn't known, when he asked her all those years ago; she had
just said she supposed it was magic.
Those wizards would undoubtedly know, or the
present
Swordsman—and Breaker had the perfect excuse to ask them all the
questions he wanted, if he was considering
becoming the Swordsman's replacement.
Breaker wasn't sure how
serious he was about taking the job, but he definitely wanted to
talk to those three again, preferably with less of an audience this
time.
He rose and found his drawers
and his trews, and a moment later he ambled out to the kitchen to
inquire about breakfast.
His mother was rolling out
dough, and did not look up as he entered, nor did she say a word.
Breaker paused in the doorway. He knew she had heard him; her ears
were sharp, and the occasional thump of the rolling pin would
hardly disguise the thump of his footsteps. On any ordinary morning
she would have looked up and wished him a good morning.
His two younger sisters, Fidget and Spider,
were sitting silently at the table, staring at him. He
sighed.
"What did I do?" he asked. "Or not do, if that's the case."
The rolling pin stopped. "Harp told me about
the strangers," his mother replied.
That stirred a few memories. His parents had
not come to the harvest celebration; his father had reportedly felt
ill, as he often did, and his mother had stayed home to make sure
it was nothing serious. Fidget had brought the news, and had asked
Elder Priestess to look in on Father on her way home, and maybe
talk to the ler.
"Is Father all right?" he
asked.
His mother snapped, "Don't
change the subject!"
"I'm not. . . well, maybe I
am, but I'd like to know."
"Elder says he ate something
he shouldn't have, as usual, but he'll be fine. You, on the other
hand, seem determined to ruin your life."
"I'm not determined to do
anything, but yes, I'm considering the possibility of becoming the
Chosen Swordsman. How would that ruin my life?"
"You could get called away at
any moment to traipse halfway across the world to kill the Wizard
Lord! You'd kill the man who lets the crops grow, who sends the
spring rain and hunts down killers. And if the call came in the
middle of the harvest, or of planting, it wouldn't matter—you'd
have to go all the same, even if it meant losing the entire crop.
And he might kill you, instead—it's happened, you know. The Chosen
don't always all survive. The first Dark Lord killed something like
half of them, my grandmother told me."
"That was what, a thousand
years ago? Things are different now, Mother."
"Six or seven hundred, I
think—less than a thousand, at any rate. And who says everything's
changed for the better? Maybe the Wizard Lords have gotten smarter
again, and found ways around all the precautions!"
"Mother, there hasn't been a
Dark Lord in a hundred years. The current Swordsman has never seen
one, and the Swordsman before him didn't, either. The wizards who
choose the Wizard Lords have gotten smarter, and they don't pick
bad men anymore."
"How can you be sure of that?
And if it's true, then why do they need anyone to be
Chosen?"
"It's just a precaution. A
tradition. And I think I'd like being part of the
tradition."
"They don't pay you anything,
do they? You'd still need to make your living in the barley fields
or some other ordinary place, and do this sword nonsense in your
spare time."
"I suppose," Breaker said. He
hadn't really thought about that part—so few people in Mad Oak ever
used money that it hadn't occurred to him to worry about
it.
"So why would you want to do
it, then? It's extra work and danger, and what do you get in
return?"
"I don't know," Breaker
admitted. "It's just. . . well, I'd be famous. I could travel. And
it ought to impress the girls, don't you think? Don't you want me
to find a good wife, and sire some grandchildren for
you?"
His mother snorted derisively. "I don't know
what sort of girl would be impressed by foolishness like that."
Breaker thought that a good many girls would be, but he didn't say
that. Instead he said, "It's a needed role, Mother. Someone has to
do it."
"Even if that's true, which I am not convinced of, why should that someone be you?"
"Because I think it. . . oh, I don't know. Because I want to, that's all."
His mother stared at him for a moment, put down
the rolling pin, crossed her arms on her chest, and then said, in
her flattest and most deadly voice, "You want to be a
killer?"
"No, I do not want to be a
killer," Breaker replied. "What are you talking about?"
"The Swordsman's job, his
whole purpose among the Chosen, is to kill the Dark Lord, and
anyone else who tries to stop the Chosen from killing the Dark
Lord. If you become the Chosen Swordsman, you'll be accepting that
role. You'll be agreeing to kill people. You'll be promising to
stick a great big knife through someone's chest. Is that what you
want?"
"But I won't need to kill anyone! There aren't any more Dark Lords!"
"But you'll have agreed to do it if a Dark Lord happens." "I suppose, but. .." "You'll be a killer."
"I'll be a Chosen Hero, and yes, that might
mean killing someone, but only those who deserve to die. What's
wrong with that?"
His mother stared at him for
another moment, then threw up her hands with an exasperated
"Oooohhhh!" and stamped out of the room.
Breaker watched her go,
genuinely puzzled. Yes, the Swordsman and the other Chosen killed
people, when it became necessary, but they were heroes; it was part
of the job. His mother knew that; she had certainly told him enough
stories about heroes who slew men and monsters right and left. She
had told stories about the horrible vengeance Wizard Lords enacted
on rogue wizards and other fugitives with great relish, including
plenty of gruesome details, and she never seemed to think there was
anything wrong with that. How was it any different if her son
became the Swordsman?
Then his gaze fell, and he saw that Fidget and
Spider were staring at him.
"Oh, shut up," he said.
"I didn't say a word!" Fidget protested.
"I didn't, either," Spider said. "It wasn't us. Are ler talking to you?"
"No," Breaker snapped. "I'm not a priest or a
wizard." "Will you be if you become the Swordsman?" Breaker started
to say no, then stopped. "I don't know," he admitted.
"Would you really kill people?"
"Only bad wizards," Breaker assured her. "Not real people. No one from Mad Oak."
Spider nodded a solemn
acceptance of this; Fidget looked less certain, but Breaker left
the subject at that as he began rummaging through the cupboards for
something to break his fast.
Spider and Fidget managed to
maintain a surprising and atypical silence while they ate; their
mother did not return, and when Breaker had taken the edge off his
appetite he decided that she wasn't going to return while he was
there.
He still did not entirely understand the
reasons for her anger, but he knew better than to try to dissuade
her; he had never been able to talk her out of one of her moods.
His father or Harp sometimes could, but Breaker had never quite
figured out how. As far as Breaker was concerned, the best thing to
do was to simply be somewhere else until his mother had worked
through her anger on her own. Accordingly, as soon as his stomach
stopped growling he waved a quick farewell to his sisters and
headed out of the house and up the slope toward the
pavilion.
The Wizard Lord had provided a dry night and a
pleasantly cool day, and the sun was still low above the distant
eastern cliffs; wisps of morning mist lingered in the trees and
fields. Breaker found no reason to hurry. He ambled past the smithy
and the carpenters' shops, then took the middle path under the
pavilion terrace, stretching his legs to skip every second stone.
He called a greeting to the brewmaster and Younger Priestess as he
passed the shadowy door to the cellars; he could hear rattling and
sloshing, and the priestess speaking to ler in their own language,
presumably negotiating with them for all to go well with this new
batch of beer.
No one returned his call, but
that was no surprise; they were busy. He emerged from the shadows
into the slanting sun and turned to mount the southern steps. At
the top he turned again, and slouched into the pavilion
itself.
Last night's debris had
largely been cleared away, the floor swept, and he wondered whether
some of the villagers had risen early to deal with this, or whether
Elder had talked some of the ler into taking care of it. Then he
noticed the old woman seated by the flickering hearthfire, and
wondered instead whether the wizards had used their
magic.
But a wizard's magic, like a
priest's, still depended on the cooperation of ler—wizards just
used different ler,
ler not tied to a specific place. A priest could call on the spirits of earth and tree, field and stream, root and
branch, spirits bound to their own corner of
the world, while a wizard controlled spirits of wind and fire,
light and darkness, spirits that could roam freely wherever their
fancy—or the wizard's orders—might take them.
And of course, priests
generally asked the ler for favors, and bargained with them, where
wizards were said to bind them and compel them.
Elder might have summoned the
pavilion's own ler, the spirits of plank and stone that dwelt in
the structure itself, or the ler of the surrounding trees, or of
the mice and insects and other creatures that undoubtedly lived
beneath the building; the wizards could have summoned a wind from
halfway across the world to blow away the dust and spilled beer.
Either way, the floor was swept.
As he stood there considering
this the old woman, the female wizard, looked up and saw
him.
"Ah, boy," she said. "Come
here, would you?"
Breaker hesitated—like most
villagers he avoided strangers, and this woman was not merely a
stranger, but a wizard. Not only might she unwittingly anger the
local ler through ignorance of their ways or her mere presence, but
she had ler of her own at her beck and call, strange ler not bound
to Mad Oak or its surroundings. But that was all the more reason
not to be rude to her, and if he was to become the world's greatest
swordsman, one of the Chosen, one of the assigned heroes who would
defend Barokan should the Wizard Lord go mad, then he would
presumably need to deal with strangers, and even with wizards,
regularly. He would need to get over his reluctance. He squared his
shoulders and marched across the room to her.
She gestured at an empty
chair, and he sat down beside her. For a moment the two of them sat
silently, looking at one another while trying not to stare rudely;
then she asked, "I know you don't use true names here in Mad Oak,
but what do they call you?"
"Breaker," he said.
She grimaced. "And what do you break?" she asked. "Not heads, I hope."
Breaker smiled. "No," he
said. "My mother's dishes, the poles for the beans, that sort of
thing. I was clumsy as a child; my father said it was because I was
growing so fast that my body had to keep relearning how to
move."
"I'm not sure that's much
better," the wizard said. "A head-breaking temper would be a bad
thing in a swordsman, but a clumsy swordsman might be even
worse."
"I'm not clumsy now," Breaker
said. "Ask Little Weaver, or Curly."
"Who are they?"
"The girls I danced with last night. They'll
tell you that I've caught up with my growth." "So you remember last
night, then?" "Most of it."
"The beer hasn't washed it all away? You
remember the dancing—do you remember what you spoke of
with
my companions before the music began?"
"You mean about becoming the Swordsman? Yes, I remember."
"And do you still want to take on the role?"
Breaker hesitated, remembering his mother's
words, her hostile face. "I'm not sure," he said. "I don't want to
be a killer."
"Well, that's all right,
then," the wizard said. "We don't want you running off and putting
a blade through the Wizard Lord on a whim; killing a man is serious
business, killing a wizard even more so, killing the Wizard Lord
most of all. We want a swordsman who is reluctant to act, who will
give even the darkest Lord a fair chance to depart in peace—but who
is ready to do what is necessary if the Lord will not
yield."
Breaker blinked at her.
"Depart in peace?" he said. "Is that possible?"
"Certainly!" She smiled at
him, and he noticed a tooth was missing on one side. "As long as a
corrupt Wizard Lord is removed from power, why would anyone care
how? In all the centuries of the Wizard Lords' rule, there have
been five slain by the Chosen—and three who left of their own free
will rather than face the Chosen, giving their talismans and oaths
over to the Council of Immortals and allowing a new Wizard Lord to
take power." Breaker gazed silently at her for a long moment, then
said, "I'm sorry; I thought I understood the system and knew about
the Dark Lords, but it seems I was mistaken. Eight Dark Lords? I
had only heard of four, I think. And who or what is the Council of
Immortals? I heard it mentioned last night, but I admit I don't
know what it is." He grimaced. "I begin to think I was far too
hasty in saying I might want to be one of the Chosen."
The smile vanished, and the
wizard sighed.
"There is a great deal of
history involved," she said. "And far too many complicated rules
have accumulated. It all started out very simple, but of course it
couldn't stay simple."
"But why not?"
"Because it's done by
people," the wizard said. "We can never leave anything alone; we
always meddle, and adjust, and repair." She straightened in her
chair. "So then, Breaker," she said, "what do you know of the
Wizard Lords, and the Chosen Heroes?"
Breaker hesitated. He had
heard the stories as a child, but told in childish terms, and he
did not want to sound childish to this woman. She seemed to be
treating him as an adult, and he did not want to lose that respect.
He would tell the story as he remembered it, but not necessarily in
the same words.
"More than six hundred years ago," he began, "a
group of wizards decided that Barokan would be a happier land if a
single person ruled it all, from the Eastern Cliffs to the Western
Isles, to put an end to destructive disputes between wizards—wicked
wizards and magical duels had laid waste to large areas and killed
many innocent people, and everyone agreed it had to be stopped, and
these wizards thought that setting up a single ruler was the best
way to stop it. They chose one of their number to be this ruler,
the first Wizard Lord, and bestowed upon him much of their combined
magic, binding to him the most powerful ler known to humanity,
including mastery of the skies and wind.
"With so much magic at his
disposal none could stand against the Wizard Lord, and he brought
peace to all the lands from cliffs to sea, and reigned well for
many years. He hunted down and slew any wizard who preyed on the
innocent, and arbitrated disputes to prevent magical duels. In time
he grew old and tired, and he gave up his power and withdrew from
the world, and named another wizard his successor as Wizard Lord.
He, too, reigned long and well before going peacefully into
retirement.
"But the third Wizard Lord,
although he had feigned otherwise, had an evil heart, and once he
was in power he began to kill his enemies and to steal whatever he
saw that caught his fancy, and to hunt down and slaughter
all other wizards so that they could not
threaten his rule, rather than just the few who made trouble. But a
few of the surviving wizards, although they could not face the
Wizard Lord's overwhelming magic directly, devised a scheme to
bring him down. They chose a few ordinary people and granted them
magical abilities that the evil Lord could not counter, and these
Chosen Heroes were able to confront and slay the Wizard Lord,
though most of them died in the process. And when it was all over,
a new Wizard Lord was chosen—but the surviving heroes also found
successors, for themselves and their slain comrades, and let it be
known that henceforth any Wizard Lord who violated the trust of the
people of Barokan would be slain, as the third one, now called the
Dark Lord of the Midlands, was.
"Nonetheless, every so often
a Wizard Lord has thought he found a way to defeat the Chosen, or
was simply overcome by madness or evil, so that three more times
the Chosen had to leave their ordinary lives and find their way
into the Wizard Lord's stronghold, wherever it might be, and kill
the corrupt ruler. The most recent was a little over a hundred
years ago, when the Dark Lord of Goln Vleys was defeated, and the
eight Chosen—the Swordsman, the Beauty, the Leader, the Scholar,
the Thief, the Seer, and . . . I don't remember the others just
now."
"The Archer and the
Speaker."
"Oh, that's right. Anyway,
the eight are still Chosen, but don't really need to do anything
but stand ready, since our modern Wizard Lords are good,
well-chosen rulers—"
"Well, that's what we always
hope for, certainly."
"I don't know of any Council
of Immortals, though."
"Oh, but you do! You mentioned us. You just don't know the name."
Breaker frowned. "What are you talking about?" he asked.
"The group of wizards who set up the Wizard Lords in the first place. That's us, the Council of Immortals."
Breaker stared at her for a
moment. "Are you claiming to be six hundred years old?" he said. He
knew priests and wizards could do amazing things, but he was not
sure whether he was willing to believe that—she was obviously
elderly, but six hundred years?
"No, no," she said. "We
aren't literally immortals. And I certainly wasn't born until
centuries after the first Wizard Lord was appointed. But the group
of wizards that set him up in power, and that created the Chosen,
didn't disband; they admitted new members as the old died off,
including any Wizard Lord who retired honorably, and continued on,
keeping an eye on matters from behind the scenes. It's the Council
of Immortals that chooses each new Wizard Lord, and that picks the
Chosen, and sometimes it's the Council of Immortals that tells the
Chosen when the time has come to remove a Wizard Lord who has
become a danger and refused to resign willingly. You
see?"
Breaker thought about that for a moment, then
said, "So the Wizard Lord does not actually rule Barokan? He's
merely a figurehead for this council?"
"No, no, no," the wizard
said, shaking her head vigorously. "We don't rule anything; the
Wizard Lord does. He has the magic, the eight Great Talismans. He
controls the weather and the wild beasts. He has the authority to
hunt down and kill rogue wizards—any wizard who disturbs the peace,
even if he's a member of the Council. All we do is choose who will
be given the power, and decide if and when it must be removed. And
giving the command to the Chosen, as we have just a handful of
times over the past seven hundred years, requires a nearly
unanimous vote—if just three of us believe the Wizard Lord's
misbehavior does not require his death, then the Chosen are not
called."
"But you could decide to
remove him at any time."
"Well. . . yes."
"So you really have the final
authority."
"Collectively, I suppose we
do. But we don't use it."
Breaker considered that for a long moment, then
asked, "Why not? Why bother with this system of controlling the
Wizard Lord? Why doesn't the Council rule directly?" The wizard
grimaced. "We don't control him. I just told you that."
"You have the power to kill
him ..." "Only if we almost all agree! And believe me, lad, we
don't often agree on anything."
"But why did you—or your
ancestors—set this up? Why didn't you just rule Barokan yourselves?
Why don't you now?"
"Because we don't want to—don't you understand?
We're the descendants of the rogue wizards you hear horror stories
of at your mother's knee—and most of the stories are
true,
Breaker; have you ever heard about the Siege of
Blue-flower?"
"I know the song . .." "The
song is true, Breaker. That really happened. If there's no greater
power to rein us in we wizards run rampant across Barokan,
pillaging and plundering and smashing anything we please, and
fighting among ourselves. You must have heard how the old wizard
wars laid waste to entire areas—you just said it happened, so I
know you heard about it! Well, the only thing that prevents that
sort of chaos now is the Wizard Lord, the one man with the power to
smash us all. There's a reason we vested the means to destroy him
in ordinary men and women, rather than keeping it for ourselves and
our fellow wizards—we know we can't be trusted with it." Breaker
thought about that for a moment. He thought about the Siege of
Blueflower, famed in song and story, where according to legend
three rogue wizards had joined forces to enslave an entire town,
and had ordered the men of the town to defend them against the
Wizard Lord, on pain of seeing their wives and daughters tortured
to death should they fail to do their utmost.
The men had done their best, for the most part,
and out of pity the Wizard Lord had done his best to see that
neither they nor their loved ones died—but the song's last three
verses were a mournful recitation, horrifyingly detailed, of how
the victorious Wizard Lord and the freed townsfolk had found the
mangled remains of a dozen young women in the dead wizards'
stronghold, and how the Wizard Lord had grieved over his failure to
save them all.
That had been five hundred years ago—but this
wizard was acknowledging that she was one of the heirs to those
three rogues.
"But then why doesn't the
Wizard Lord just kill you all, so you can't go rogue? And then you
couldn't unleash the Chosen."
"Because that would unleash
the Chosen—the Chosen have instructions to kill the Wizard Lord if
the Council fails to reassure them every year or so that everything
is running smoothly. Our ancestors weren't suicidal—we
like being wizards, even if we know we can't be
trusted."
"So the Wizard Lord is
required to defend Barokan against the wizards, and defend the
wizards against themselves, without killing you all? And the Chosen
are there to ensure that works?"
"Yes."
"It sounds
complicated."
"It is. I told you earlier
that it was. We don't claim it's a perfect system; it's just the
best our ancestors could come up with, and it's worked well enough
since then that we haven't tried to change it much. If anything,
we've made it even more complicated, adding new rules and more
Chosen over the years—and we haven't had to kill a Dark Lord in
over a century, so it seems to be about right." -
"I suppose."
"And now you have a chance to
be a vital part of it all."
"By promising to kill the
Wizard Lord if he . . . what? If he displeases this Council of
yours? His fellow wizards?"
The wizard let out an exasperated sigh.
"More than displeases us,"
she said. "He has to start killing or raping or robbing innocent
people—and not just one or two, either—before we'll summon the
Chosen. Either that, or breaking the rules."
"See? If he breaks your rules!"
"Breaker, the rules are all
there to make sure he's not trying to destroy the system and make
himself invulnerable. The rules mostly say that he can't kill the
Chosen, that he can't interfere with them or with anything else
that's designed to keep him in check, that he can't try to acquire
magic that would let him defeat the Chosen. That's all. He can do
what he pleases otherwise; he can kill members of the Council and
we probably won't try to stop him—past Wizard Lords have done just
that. After all, the whole point of the Wizard Lord is to keep all
the other wizards under control, and that includes us. And remember
that we don't control the Chosen; we can tell them we want the
Wizard
Lord dead, and why, but if they think our
reasons insufficient, they won't go."
Breaker blinked in surprise. "You can't make
them do it?"
"The whole point of the Chosen is to dispose of Wizard Lords gone
bad; of course wizards can't control
them!"
Up to that point Breaker had been convincing
himself that the whole system was corrupt, that he and everyone he
knew had been deceived about how Barokan was ruled, that the Chosen
and the Wizard Lord were just tools of this mysterious Council of
Immortals, and that his mother was right and he should take no part
in it, but this suddenly changed everything . . .
If it was true.
But if it was true, then in a
way the Chosen were the ultimate power in all Barokan. He wasn't
just being offered a ceremonial position that would give him
magical abilities with weapons that he could use to impress girls;
in a way, he was being entrusted with the final authority over. . .
well, over everything. He would be the one to decide whether the
Wizard Lord lived or died. Yes, the Swordsman was supposed to obey
the Leader, and listen to the other Chosen, and apparently to this
Council of Immortals that he had never heard of by name until
yesterday, but it was the Swordsman who was ultimately expected to
kill any Wizard Lord who might turn to evil—and he could make up
his own mind about it. He could decide! He, Breaker of Mad Oak,
could determine the course of history.
"What if the Chosen decided
to act without your Council's urging?" The wizard shrugged. "Then
they would act. They have that right, indeed, that obligation, as
part of their role—and sometimes the Seer knows things the rest of
us don't; it's part of his or her magic to know certain things
about the Wizard Lord without being told, so it might well happen.
If the Seer and the Leader decide the Wizard Lord must be removed,
then the Wizard Lord must be removed."
"Even if the Council didn't
agree?"
She shrugged again. "We
couldn't stop them. At least, I don't think we could. But why would
that happen? If the
Wizard Lord is bad enough to make the Chosen
risk their lives to slay him, then the Council should be happy to
see him removed, and probably would be urging them on."
"But what if you weren't?
What if the Wizard Lord subverted your Council somehow?"
"Well, that's another reason
we don't control the Chosen. Yes, they could act on their
own."
"Then I'll do it," Breaker
said, rising from his chair. "Go ahead and cast your
spell."
The wizard blinked at him, and brushed at the
ara feather she wore in her hair.
"It's not that simple," she said.
Breaker sighed. "Nothing ever is," he said. "What do I have to do?"
'Talk to the Swordsman," the wizard told him.
"At least, that's how you begin."
Breaker tried to coax more from her without
success, and at last, with a bow to the wizard and another to
the
ler of the pavilion, he took his leave.