Neal Asher takes on first contact, Polity style. This original novel recounts the first contact between the aggressive Prador aliens, and the Polity Collective as it is forced to retool its society to a war footing. The overwhelming brute force of the Prador dreadnaughts causes several worlds and space stations to be overrun. Prador Moon follows the initial Polity defeats, to the first draws, and culminates in what might be the first Polity victory, told from the point of view of two unlikely heroes.
Raised to adulthood during the end of the war between the human Polity and the vicious arthropoid race, the Prador, Ian Cormac is haunted by childhood memories of a sinister scorpion-shaped war drone and the burden of losses he doesn't remember. In the years following the war, he signs up with Earth Central Security, and is sent out to help either restore or simply maintain order on worlds devastated by Prador bombardment. There he discovers that though the old enemy remains as murderous as ever, it is not anywhere near as perfidious or dangerous as some of his fellow humans, some of them closer to him than he would like. Amidst the ruins left by wartime genocides, he discovers in himself a cold capacity for violence, learns some horrible truths about his own past and, set upon a course of vengeance, tries merely to stay alive.
SUMMARY: Gridlinked is a science fiction adventure in the classic, fast-paced, action-packed tradition of Harry Harrison and Poul Anderson, with a dash of cyberpunk and a splash of Ian Fleming added to spice the mix. Cormac is a legendary Earth Central Security agent, the James Bond of a wealthy future where "runcibles" (matter transmitters controlled by AIs) allow interstellar travel in an eye blink throughout the settled worlds of the Polity. Unfortunately Cormac is nearly burnt out, "gridlinked" to the AI net so long that his humanity has begun to drain away. He has to take the cold-turkey cure and shake his addiction to having his brain on the net.Now he must do without just as he’s sent to investigate the unique runcible disaster that's wiped out the entire human colony on planet Samarkand in a thirty-megaton explosion. With the runcible out, Cormac must get there by ship, but he has incurred the wrath of a vicious psychopath called Arian Pelter, who now follows him across the galaxy with a terrifying psychotic killer android in tow. And deep beneath Samarkand's surface there are buried mysteries, fiercely guarded. This is fast-moving, edge-of-the-seat entertainment, and a great introduction to the work of one of the most exciting new SF talents in years.
From the Philip K. Dick Award nominee author of Cowl, an adrenaline-powered new SF adventure: Brass Man. Neal Asher returns to his trademark Polity future setting, in a sequel to Gridlinked, which SFRevu.com called "brilliant and audacious work, chock-full of cutting-edge ideas."
Ian Cormac, a legendary Earth Central Security agent, the James Bond of a wealthy future, is hunting an interstellar dragon, little knowing that, far away, his competition has resurrected an horrific killing machine named "Mr. Crane" to assist in a similar hunt, ecompassing whole star systems. Mr. Crane, the insane indestructible artificial man now in a new metal body, seeks to escape a bloody past he can neither forget nor truly remember. And he is on a collision course with Ian Cormac.
The Polity is under attack from a 'melded' AI entity with control of the lethal Jain technology, yet the attack seems to have no coherence. When one of Erebus' worm ships kills millions on the world of Klurhammon, a high-tech agricultural world of no real tactical significance, agent Ian Cormac is sent to investigate, though he is secretly struggling to control a new ability no human being should possess...and beginning to question the motives of his AI masters.Further attacks and seemingly indiscriminate slaughter ensue, but only serve to bring some of the most dangerous individuals in the Polity into the war. Mr Crane, the indefatigable brass killing machine sets out for vengeance, while Orlandine, a vastly-augmented haiman who herself controls Jain technology, seeks a weapon of appalling power and finds allies from an ancient war. Meanwhile Mika, scientist and Dragon expert, is again kidnapped by that unfathomable alien entity and dragged into the heart of things: to wake the makers of Jain technology from their five-million-year slumber. But Erebus' attacks are not so indiscriminate, after all, and could very well herald the end of the Polity itself...
To the remote planet Spatterjay come three travellers with very different missions. Janer is directed there by the hornet Hive-mind; Erlin comes to find the sea captain who can teach her to live; and Keech - dead for seven hundred years - has unfinished business with a notorious criminal. Spatterjay is a watery world where the human population inhabits the safety of the Dome and only the quasi-immortal hoopers are safe outside amidst a fearful range of voracious life-forms. Somewhere out there is Spatterjay Hoop himself, and monitor Keech cannot rest until he can bring this legendary renegade to justice for atrocious crimes committed centuries ago during the Prador Wars. Keech does not realise that Hoop's body is running free on an island wilderness, while his living head is confined in a box on an Old Captain's ships. Nor does he know that the most brutal Prador of all is about to pay a visit, intent on wiping out all evidence of his wartime atrocities. Which means major hell is about to erupt in this chaotic waterscape.
Polity Universe #10 - The Voyage of the Sable Keech
Sable Keech is a walking dead man, and the only one to have been resurrected by nanochanger. Did he succeed because he was infected by the Spatterjay virus or because he came late to resurrection in a tank of seawater? Tracing the mans last-known seaborne journey, Taylor Bloc wants to know the truth. He also wants so much moreadulation, power, controland will go to any lengths to achieve them. An ancient hive mind, almost incomprehensible to the human race, has sent an agent to this uncertain world. Does it simply want to obtain the poison sprine that is crucial to immortality. If so, maybe Janer must find it and stop it. Meanwhile, still faced with the ennui of immortality, Erlin has her solitude rudely interrupted by a very angry whelkus titanicus and begins the strangest of journeys. Deep in the ocean the Spatterjay virus has wrought a terrible change that will affect them all. Something dormant for ten years is breaking free, and once again the aftershocks of an ancient war will focus on this watery world. And Sniper, for ten years the Warden of Spatterjay, finally takes delivery of his new drone shell. Its much better than his old one: powerful engines, more lethal weapons, thicker armour. Hes going to need them.
This is a follow-up to The Voyage of the Sable Keech tracing the journey of an Old Captain, Orbus ' a sadist in charge of a crew of masochists - to a planetary wasteland called The Graveyard' lying between the Polity and the Prador Kingdom. An ancient war drone by the name of Sniper has stowed away aboard his spaceship, and the purpose of the journey is not entirely what the captain expected. Also heading in the same direction is the Prador king and the Prador Vrell. Vrell, having been mutated by the Spatterjay virus into something powerful and dangerous, has seized control of a Prador dreadnought, killing much of its crew, and is intent on heading back to the Prador Third Kingdom to exact vengeance on the King of the Prador, who tried to have him killed. All three ships are heading towards a climatic confrontation to The Graveyard, where underlying truths about the virus are revealed and an ancient menace to civilization reappears'Ś
During a war between two planets in the same solar system - each occupied by adapted humans - what is thought to be a cosmic superstring is discovered. After being cut, this object collapses into four cylindrical pieces, each about the size of a tube train. Each is densely packed with either alien technology or some kind of life. They are placed for safety in three ozark cylinders of a massively secure space station. There a female research scientist subsequently falls pregnant, and gives birth to quads. Then she commits suicide - but why? By the end of the war one of the contesting planets has been devastated by the hilldiggers - giant space dreadnoughts employing weapons capable of creating mountain ranges. The quads have meanwhile grown up and are assuming positions of power in the post-war society. One of them will eventually gain control of the awesome hilldiggers ...
Eine Welt ohne Krankheit und Kummer.
Kein Leid und keine Leidenschaft.
Einmal wöchentlich bekommt jeder in “Neustadt” seine Glücksinjektion. Trotzdem ist die siebzehnjährige Pi nicht so glücklich wie alle anderen. Stimmt etwas nicht mit ihr? Oder warum darf sie nicht mit Lucky zusammen sein, ihrem besten Freund? Anders zu sein ist gefährlich, denn hinter dem Zaun, der “Neustadt” umgibt, liegt die Wildnis. Dort herrschen noch Krankheit und Gewalt – und dorthin werden alle verbannt, die aus der Reihe tanzen.
Dann geschieht etwas Unfassbares: Die Glücksdroge versagt. Und plötzlich steht Pi vor der Entscheidung ihres Lebens: Liebe oder Freiheit?
HOME IS WHERE THE WAR IS America may be reeling from endless recessions and crippling oil wars, but hack reporter Ben Walker never expected to see his homeland invaded and occupied by a reunified Korea—now a formidable world power under Kim Jong-il’s dictator son. The enemy’s massive cyberattack is followed by the detonation of an electromagnetic pulse that destroys technology across the United States. Communications, weapons, and defense systems are rendered useless; thousands perish as vehicles suddenly lose power and passenger jets plummet to the ground. Fleeing the chaos of Los Angeles, Walker discovers that although America’s military has been scattered, its fighting spirit remains. Walker joins the soldiers as they head east across the desert, battling Korean patrols—and soon finds his own mission. Walker reinvents himself as the Voice of Freedom, broadcasting information and enemy positions to civilian Resistance cells via guerrilla radio. But Walker’s broadcasts have also reached the ears of the enemy. Korea dispatches its deadliest warrior to hunt the Voice of Freedom and crush the ever-growing Resistance before it can mount a new war for American liberty.
Man-Kzin anthologies #10 - Man-Kzin Wars X: The Wunder War
The first colonists from Earth named the planet Wunderland. Generations later, the felinoid alien invaders called Kzin came and turned it into a hell for humans. Touched on in other accounts of the Man-Kzin wars, here for the first time is the decades-long saga of Wunderland: how the Wunderlanders first learned of the Kzin attacks on Earth by slower-than-light communications, barely in time to prepare to fight back. How the valiant human defenders turned to guerilla warfare in the Wunderland jungles and caves after the feline warrior race had destroyed or seized the cities. How, after the war ended in an ignominous defeat for the Kzin, some humans and Kzin worked for good will between the two species-their work complicated by humans wanting revenge and Kzin who still saw humans as a somewhat annoying food source. And how a human-Kzin team was sent to investigate a mysterious asteroid and found a threat not only to both species, but to the entire galaxy. The humans wanted to destroy it, but the Kzin wanted to exploit it, and the only hope was a Kzin telepath raised by humans from a cub. Which side would he choose, monkey or warcat?