John Carter walczący w randze kapitana kawalerii po stronie Południa w amerykańskiej Wojnie Domowej, po zakończeniu wojny wyrusza wraz z przyjacielem na poszukiwanie złota. W trakcie tych poszukiwań w bliżej niewyjaśnianych okolicznościach zostaje przeniesiony na Marsa. Dzięki mniejszej grawitacji Marsa zyskuje większą siłę objawiającą się m.in. w możliwości wykonywaniu dalekich skoków. Te atuty pozwalają mu uniknąć śmierci z rąk tubylców — Tharków (zielonych olbrzymów o sześciu kończynach). W trakcie okazuje się jednak, że na Marsie żyje więcej ras rozumnych — w tym humanoidalne. John Carter zakochawszy się w księżniczce jednej z tych ras, wyrusza na jej ratunek.
For years he has endured the endless trials and triumphs of a man whose skill and power could not be restrained. Battling ancient enemies, forging new alliances, and confronting the corruption within his own land, Gaius Octavian became a legendary man of war-and the rightful First Lord of Alera. But now, the savage Vord are on the march, and Gaius must lead his legions to the Calderon Valley to stand against them-using all of his intelligence, ingenuity, and furycraft to save their world from eternal darkness.
Вор, плут и, если того требует необходимость, убийца Альтал по поручению таинственного незнакомца отправляется в Дом на Краю Мира, чтобы выкрасть хранящуюся там магическую Книгу Бога Небес Дейвоса.
В той же комнате, где находится Книга, Альтал встречает странную говорящую кошку. Однако дверь, через которую вор проник в Дом, исчезла — выхода нет! За время своего вынужденного заточения Альтал успевает прочесть Книгу и обрести знания, которые помогут ему в битве со Злом. Ибо есть еще одна Книга, и принадлежит она падшему богу, демону Дэве, стремящемуся уничтожить мир…
In this third of an exciting series of riotous adventure fantasies, Toby Longdirk, bastard son of a Scottish lass and English invaders, must battle everything from kings possessed by demons to the attentions of seductive locals.Second in Command to the Flamboyant, Autocratic, and more-than-slightly-mad Don Ramon, the swash-buckling Toby Longdirk has — by luck and fate — been successful in defeating the forces of King Nevil of England at the Battle of Trent. Since this is the first military defeat of the demon king's forces, Toby's reputation is made as a commander.
Reputation means nothing, however, when local politics rears its ugly head. King Nevil (a.k.a. "The Fiend" because his body is possessed by a demon) soon recovers from this loss and begins an invasion of Italy, but when Toby is engaged to handle the defense of Florence, protracted negotiations over the terms of service cause massive delays in his preparations. As if that weren't enough, Toby's trusted aide is off mooning after an English princess, his wizard is killed in an ill-fated adventure, and the seductive sister of a local power is after Toby, and she just won't take no for an answer. With The Fiend bearing down on the city gates with vengeance on his mind and a horde of fearsome soldiers at his command, can Toby pluck victory out of certain defeat?
In the lands of a fanciful Renaissance Europe, the king is a hunted outlaw. Meanwhile, a young man with dreams of becoming a prizefighter has his plans waylaid when he's placed under a spell giving him demonic powers-or are they the powers of the king? An exciting heroic fantasy in the spirit of Robin Hood.
The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. The pieces in follow the duo as they shake the dust of Lankhmar from their feet in the wake of the deaths their of their first loves. There follow a miscellaneous series of adventures from their wanderings.
The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. The pieces in introduce the duo and their relationship, present incidents from their early lives in which they meet their first lady-loves, and relate how afterwards in the city of Lankhmar the two met and allied themselves with each other, and lost their first loves through their defiance of the local Thieves' Guild.
The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. In the duo face a series of challenges from Death of greater or lesser subtlety, the pique of deities they formerly worshiped whose names they now rarely even take in vain, a voyage to the strange equatorial ocean of Nehwon, and recruitment to succor Nehwon's Iceland, the legendary Rime Isle, menaced by Sea Mingols and a pair of refugee gods.
The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. In the duo confronts the mystically concentrated hate of the citizens of Lankhmar, go their separate ways during a period of hard times, the Mouser becoming an enforcement thug and Fafhrd an acolyte of a newly introduced religion, recuperate after their reconciliation with a sea voyage, invade the boudoir of an absent sea deity, traverse a passage to another world, and there undertake a bizarre quest to the Castle Mist.
The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. In the duo has settled permanently on Rime Isle with their new wives, their bands of followers taking on the role of peaceful traders. The first two stories concentrate on this settling-in process, while the final two deal with various magical curses and afflictions suffered by the protagonists.
The third volume in the Richard Blade series, the continuing saga,of a modern man's exploits in the hitherto uncharted realm of worlds beyond our knowledge. Richard Blade is everyman and at the same time, a mighty and intrepid warrior. In the best tradition of America's most popular fictional heroes-giants such as Tarzan, Doc Savage, and Conan-Richard Blade is once again in print and battling man, beast and forces unnamed.
It is the fourth book in the Richard Blade series.
Blade's newest mission: Projection by computer to Dimension X, to track down and kill the russian agent posing as his double.In Sarma, land of weird customs and barbaric punishments, he could survive only by satisfying the cravings of the royal women. Failure ment live burial, or being hurled into the flaming jaws of Bek-Tor. And always the danger from the man who was his double...and might prove to be his final destruction.
Blasted into a fantastic new world, Richard Blade woke at the feet of a strange and beautiful woman, Taleen, Princess of Voth. Running for her life from the savage Albs who had kidnapped her. Without clothes or weapons of any kind, Blade was in trouble himself - but the seductive Taleen needed help... Strange experiences were nothing new to Blade, but he was ill-prepared for his trial by fire and sword, the secret cannibal rites of the Drus, the unquenchable lusts of the evil Queen Beata, and the maddening teasing of the virgin Taleen.
It is the second book in the Richard Blade series.
When a computer transported Richard Blade to Dimension X, he found himself in Mortal danger. Dimension X was a land in peril. The aristocratic Caths, besieged by the Mongs, a cruel and mindless people, were constantly engulfed in wars and violence. Richard Blade was their only hope. But he was a man alone - and time was running out . . .
In a world where malices — remnants of ancient magic — can erupt with life-destroying power, only soldier-sorcerer Lakewalkers have mastered the ability to kill them. But Lakewalkers keep their uncanny secrets — and themselves — from the farmers they protect, so when patroller Dag Redwing Hickory rescued farmer girl Fawn Bluefield, neither expected to fall in love, join their lives in marriage, or defy both their kin to seek new solutions to the perilous split between their peoples.
As Dag's maker abilities have grown, so has his concern about who — or what — he is becoming. At the end of a great river journey, Dag is offered an apprenticeship to a master groundsetter in a southern Lakewalker camp. But as his understanding of his powers deepens, so does his frustration with the camp's rigid mores with respect to farmers. At last, he and Fawn decide to travel a very different road — and find that along it, their disparate but hopeful company increases.
Fawn and Dag see that their world is changing, and the traditional Lakewalker practices cannot hold every malice at bay forever. Yet for all the customs that the couple has challenged thus far, they will soon be confronted by a crisis exceeding their worst imaginings, one that threatens their Lakewalker and farmer followers alike. Now the pair must answer in earnest the question they've grappled with since they killed their first malice together: When the old traditions fail disastrously, can their untried new ways stand against their world's deadliest foe?