Neal Asher takes on first contact, Polity style. This original novel recounts the first contact between the aggressive Prador aliens, and the Polity Collective as it is forced to retool its society to a war footing. The overwhelming brute force of the Prador dreadnaughts causes several worlds and space stations to be overrun. Prador Moon follows the initial Polity defeats, to the first draws, and culminates in what might be the first Polity victory, told from the point of view of two unlikely heroes.
Raised to adulthood during the end of the war between the human Polity and the vicious arthropoid race, the Prador, Ian Cormac is haunted by childhood memories of a sinister scorpion-shaped war drone and the burden of losses he doesn't remember. In the years following the war, he signs up with Earth Central Security, and is sent out to help either restore or simply maintain order on worlds devastated by Prador bombardment. There he discovers that though the old enemy remains as murderous as ever, it is not anywhere near as perfidious or dangerous as some of his fellow humans, some of them closer to him than he would like. Amidst the ruins left by wartime genocides, he discovers in himself a cold capacity for violence, learns some horrible truths about his own past and, set upon a course of vengeance, tries merely to stay alive.
SUMMARY: Gridlinked is a science fiction adventure in the classic, fast-paced, action-packed tradition of Harry Harrison and Poul Anderson, with a dash of cyberpunk and a splash of Ian Fleming added to spice the mix. Cormac is a legendary Earth Central Security agent, the James Bond of a wealthy future where "runcibles" (matter transmitters controlled by AIs) allow interstellar travel in an eye blink throughout the settled worlds of the Polity. Unfortunately Cormac is nearly burnt out, "gridlinked" to the AI net so long that his humanity has begun to drain away. He has to take the cold-turkey cure and shake his addiction to having his brain on the net.Now he must do without just as he’s sent to investigate the unique runcible disaster that's wiped out the entire human colony on planet Samarkand in a thirty-megaton explosion. With the runcible out, Cormac must get there by ship, but he has incurred the wrath of a vicious psychopath called Arian Pelter, who now follows him across the galaxy with a terrifying psychotic killer android in tow. And deep beneath Samarkand's surface there are buried mysteries, fiercely guarded. This is fast-moving, edge-of-the-seat entertainment, and a great introduction to the work of one of the most exciting new SF talents in years.
From the Philip K. Dick Award nominee author of Cowl, an adrenaline-powered new SF adventure: Brass Man. Neal Asher returns to his trademark Polity future setting, in a sequel to Gridlinked, which SFRevu.com called "brilliant and audacious work, chock-full of cutting-edge ideas."
Ian Cormac, a legendary Earth Central Security agent, the James Bond of a wealthy future, is hunting an interstellar dragon, little knowing that, far away, his competition has resurrected an horrific killing machine named "Mr. Crane" to assist in a similar hunt, ecompassing whole star systems. Mr. Crane, the insane indestructible artificial man now in a new metal body, seeks to escape a bloody past he can neither forget nor truly remember. And he is on a collision course with Ian Cormac.
The Polity is under attack from a 'melded' AI entity with control of the lethal Jain technology, yet the attack seems to have no coherence. When one of Erebus' worm ships kills millions on the world of Klurhammon, a high-tech agricultural world of no real tactical significance, agent Ian Cormac is sent to investigate, though he is secretly struggling to control a new ability no human being should possess...and beginning to question the motives of his AI masters.Further attacks and seemingly indiscriminate slaughter ensue, but only serve to bring some of the most dangerous individuals in the Polity into the war. Mr Crane, the indefatigable brass killing machine sets out for vengeance, while Orlandine, a vastly-augmented haiman who herself controls Jain technology, seeks a weapon of appalling power and finds allies from an ancient war. Meanwhile Mika, scientist and Dragon expert, is again kidnapped by that unfathomable alien entity and dragged into the heart of things: to wake the makers of Jain technology from their five-million-year slumber. But Erebus' attacks are not so indiscriminate, after all, and could very well herald the end of the Polity itself...
To the remote planet Spatterjay come three travellers with very different missions. Janer is directed there by the hornet Hive-mind; Erlin comes to find the sea captain who can teach her to live; and Keech - dead for seven hundred years - has unfinished business with a notorious criminal. Spatterjay is a watery world where the human population inhabits the safety of the Dome and only the quasi-immortal hoopers are safe outside amidst a fearful range of voracious life-forms. Somewhere out there is Spatterjay Hoop himself, and monitor Keech cannot rest until he can bring this legendary renegade to justice for atrocious crimes committed centuries ago during the Prador Wars. Keech does not realise that Hoop's body is running free on an island wilderness, while his living head is confined in a box on an Old Captain's ships. Nor does he know that the most brutal Prador of all is about to pay a visit, intent on wiping out all evidence of his wartime atrocities. Which means major hell is about to erupt in this chaotic waterscape.
Polity Universe #10 - The Voyage of the Sable Keech
Sable Keech is a walking dead man, and the only one to have been resurrected by nanochanger. Did he succeed because he was infected by the Spatterjay virus or because he came late to resurrection in a tank of seawater? Tracing the mans last-known seaborne journey, Taylor Bloc wants to know the truth. He also wants so much moreadulation, power, controland will go to any lengths to achieve them. An ancient hive mind, almost incomprehensible to the human race, has sent an agent to this uncertain world. Does it simply want to obtain the poison sprine that is crucial to immortality. If so, maybe Janer must find it and stop it. Meanwhile, still faced with the ennui of immortality, Erlin has her solitude rudely interrupted by a very angry whelkus titanicus and begins the strangest of journeys. Deep in the ocean the Spatterjay virus has wrought a terrible change that will affect them all. Something dormant for ten years is breaking free, and once again the aftershocks of an ancient war will focus on this watery world. And Sniper, for ten years the Warden of Spatterjay, finally takes delivery of his new drone shell. Its much better than his old one: powerful engines, more lethal weapons, thicker armour. Hes going to need them.
This is a follow-up to The Voyage of the Sable Keech tracing the journey of an Old Captain, Orbus ' a sadist in charge of a crew of masochists - to a planetary wasteland called The Graveyard' lying between the Polity and the Prador Kingdom. An ancient war drone by the name of Sniper has stowed away aboard his spaceship, and the purpose of the journey is not entirely what the captain expected. Also heading in the same direction is the Prador king and the Prador Vrell. Vrell, having been mutated by the Spatterjay virus into something powerful and dangerous, has seized control of a Prador dreadnought, killing much of its crew, and is intent on heading back to the Prador Third Kingdom to exact vengeance on the King of the Prador, who tried to have him killed. All three ships are heading towards a climatic confrontation to The Graveyard, where underlying truths about the virus are revealed and an ancient menace to civilization reappears'Ś
During a war between two planets in the same solar system - each occupied by adapted humans - what is thought to be a cosmic superstring is discovered. After being cut, this object collapses into four cylindrical pieces, each about the size of a tube train. Each is densely packed with either alien technology or some kind of life. They are placed for safety in three ozark cylinders of a massively secure space station. There a female research scientist subsequently falls pregnant, and gives birth to quads. Then she commits suicide - but why? By the end of the war one of the contesting planets has been devastated by the hilldiggers - giant space dreadnoughts employing weapons capable of creating mountain ranges. The quads have meanwhile grown up and are assuming positions of power in the post-war society. One of them will eventually gain control of the awesome hilldiggers ...
Fans of Robin Cook's many thrillers will be happy to know another one is on the way. In this latest outing, Invasion, Cook envisions a contact with extraterrestials that is closer to Alien than to E.T.. A gigantic spaceship arrives in the stratosphere to dump some black disks onto Earth. Touch these things at your own risk, however; unsuspecting souls who handle the disks receive a sting, soon followed by flulike symptoms and ending in a kind of zombie assimilation into the alien consciousness. And make no mistake: these aliens are up to no good--we know this because the victims of the UFO-flu are soon transformed into hideous reptilian creatures.
Apparently, one consequence of being trapped by the aliens is that victims lose all semblance of natural speech--most notably, contractions. The book abounds in dialogue such as, "You must flee, Cassy," and "The electrical grid has been interrupted. There will be no force counteracting the antigravity ..." Still, readers looking for a good beach or bathtub book will find Invasion is right on the money.
From Publishers Weekly
There are certain similarities between science fiction and medical thrillers (futuristic technology, nature subverted) so it's not really surprising that a master of the medical genre like Cook (Acceptable Risk) would try to combine the two. Unfortunately, the result doesn't succeed as SF and doesn't live up to his usual standards as a medical thriller. Instead, this book reads like a script for the soon-to-be-released NBC "major television event" based on this book?you can almost hear the director yelling "Cut and print" at the end of each chapter. The story starts well enough, with a small college town and a flurry of unusual black rocks. Those who pick them up are stung and, after a short fever, come up with a curious list of aftereffects. They become extroverted, environmentally conscious, attached to dogs?and telepathically connected. As a group of those who haven't been stung rush to find some sort of cure, the leader of the changed begins to take on alien form, while directing the construction of a space ship. By this point, though, Cook doesn't seem to know how to get out of his plot, except for an esoteric cure involving the common cold. One can only hope that aided by special effects, this lame resolution plays better on the small screen than it does in the novel. Copyright 1998 Reed Business Information, Inc.
Un groupe d'élite, formé dès l'enfance à faire face, part des confins d'une terre féroce, saignée de rafales, pour aller chercher l'origine du vent.
Ils sont vingt-trois, un bloc, un nœud de courage : la Horde. Ils sont pilier, ailier, traceur, aéromaître et géomaître, feuleuse et sourcière, troubadour et scribe. Ils traversent leur monde debout, à pied, en quête d'un Extrême-Amont qui fuit devant eux comme un horizon fou.
Expérience de lecture unique, La Horde du Contrevent est un livre-univers qui fond d'un même feu l'aventure et la poésie des parcours, le combat nu et la quête d'un sens profond du vivant qui unirait le mouvement et le lien. Chaque mot résonne, claque, fuse : Alain Damasio joue de sa plume comme d'un pinceau, d'une caméra ou d'une arme... Chef-d'œuvre porté par un bouche-à-oreille rare, le roman a été logiquement récompensé par le Grand Prix de l'Imaginaire.