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SUMMARY:
Since the death of Allanon, life in the Four Lands has drastially changed. Yet Par Ohmsford still has some power of the Wishsong. And when a message from the ancient Druid, Allanon, reaches them, Par is ordered to recover the long-lost Sword of Shinnara, and the glory that once was the Four Lands....<
SUMMARY:
In the three hundred years since the death of the Druid Allanon, the evil Shadowen have seized control of the Four Lands. If they are to be saved, the black Elfstone must be retrieved, at whatever cost to life or love....<
SUMMARY:
"Find the Elves and return them to the world of Men!" the shade of the Druid Allanon had ordered Wren.It was clearly an impossible task. The Elves had been gone from the Westland for more than a hundred years. There was not even a trace of their former city of Arborlon left to mark their passing. No one in the Esterland knew of them -- except, finally, the Addershag.The blind old woman had given instructions to find a place on the coast of the Blue Divide, build a fire, and keep it burning for three days. "One will come for you."Tiger Ty, the Wing Rider, had come on his giant Roc to carry Wren and her friend Garth to the only clear landing site on the island of Morrowindl, where, he said, the Elves might still exist, somewhere in the demon-haunted jungle.Now she stood within that jungle, remembering the warning of the Addershag: "Beward, Elf-girl. I see danger ahead for you . . . and evil beyond imagining." It had proved all too true.Wren stood with her single weapon of magic, listening as demons evil beyond all imagining gathered for attack. How long could she resist?And if, by some miracle, she reached the Elves and could convince them to return, how could they possibly retrace her perilous path to reach the one safe place on the coast?<
SUMMARY:
Although some of the goals to keep Shannara safe had been met, the work of Walker Boh, Wren, and Par was not yet done. For The Shadowmen still swarmed over the Four Lands, poisoning all with their dark magic. Each Shannaran had a special death waiting for him- at the hands of The Shadowmen-unless Par could find a way to free them all with the Sword of Shannara.<
SUMMARY:
It has been 130 years since the events of the Heritage of Shannara series, and the Free-born and the Federation are still at war. The story follows a quest organized by Walker Boh, the last surviving Druid. Thirty years ago, the Elven prince Kael Elessedil led an expedition in search of a legendary magic which was said to be the most ancient and powerful in the world.
Thirty years later, Kael is found floating in the sea of the Blue Divide; a map is found with him, covered with mysterious symbols. Walker is the only man who can read them.
But there is another: the Ilse Witch, a beautiful but twisted young woman who is as practiced in magic as Walker himself. She will stop at nothing to possess the map and the magic it leads to. To stop her, Walker must find the magic first.
Thus begins the voyage of the sleek, swift airship, the Jerle Shannara. The company chosen by Walker must fly into the face of unknown terrors while the Ilse Witch and her dark allies pursue.<
SUMMARY:
As the crew aboard the airship Jerle Shannara is attacked by evil forces, the Druid’s protégé Bek Rowe and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Boh is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy. For there is something alive in Castledown. Something not human. Something old beyond reckoning that covets the magic of Druids, elves, even the Ilse Witch. Something that hunts men for its own designs: Antrax.<
SUMMARY:
The Morgawr is a centuries-old sorcerer of unimaginable might, who feeds upon the souls of his enemies. With a fleet of airships and a crew of walking dead men at his command, he is in relentless pursuit of the Jerle Shannara. His goal is twofold: to find and control the fabled 'magic' of Parkasia, and to destroy the Ilse Witch (his disciple) to keep her from using the magic to destroy him.
But she has already paid a heavy price for her actions. When Walker Boh persuades the witch to use the Sword of Shannara, she is exposed to its awesome power and forced to confront the truth of her horrifying deeds as the Ilse Witch, causing her to flee deep into her own mind. She has only one protector: her brother Bek, who is determined to redeem her.<
SUMMARY: More than a quarter of a century after The Sword of Shannara carved out its place in the pantheon of great epic fantasy, the magic of Terry Brooks’s New York Times bestselling saga burns as brightly as ever. Three complete series have chronicled the ever-unfolding history of Shannara. But more stories are still to be told—and new adventures have yet to be undertaken. Book One of High Druid of Shannara invites both the faithful longtime reader and the curious newcomer to take the first step on the next extraordinary quest.Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch—saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive. And despite her devotion to the greater good as Ard Rhys—the High Druid of Paranor, Grianne still has bitter enemies. Among the highest ranks of the Council she leads lurk those who cannot forget her reign of terror as the Ilse Witch, who covet her seat of power, and who will stop at nothing to see her deposed . . . or destroyed. Even Grianne’s few allies—chief among them her trusted servant Tagwen—know of the plots against her. But they could never anticipate the sudden, ominous disappearance of the Ard Rhys, in the dead of night and without a trace. Now, barely a step ahead of the dark forces bent on stopping him, Tagwen joins Grianne’s brave young nephew, Pen Ohmsford, and the wise, powerful elf Ahren Elessedil on a desperate and dangerous mission of search and rescue—to deliver the High Druid of Shannara from an unspeakable fate.Expect no end of wonders, no shortage of adventure, exhilaration, suspense, and enchantment, as Terry Brooks demonstrates, once again, that there is no end to his magic of invention and mastery of storytelling.From the Hardcover edition.
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SUMMARY:
War threatens the Four Lands, and Shannara's only hope lies in Penderrin Ohmsford, but it's a dreadfully slim hope. To save his world, Pen must restore his aunt, the former Ilse Witch, to her rightful position as High Druid of Shannara. But first Pen must free his aunt Grianne from the Forbidding: the world of the demons. To have the slightest chance of freeing her, he must find the mystical tree called the Tanequil, and somehow craft a talisman from its wood. But Shadea a'Ru, the treacherous usurper of his aunt's position, will do anything to stop Pen--and she has already captured Pen's parents and forced them to reveal their son's whereabouts. Sen Dunsidan, the monstrous Prime Minister of the Federation, has armed his greatest airship with a horrible new weapon. And Pen is just a boy, accompanied on his dangerous quest by only a Dwarf, a young Elf, and a blind Rover girl. Filled with action, treachery, and sacrifice, Tanequil will enthrall Terry Brooks's millions of fans as it roars to a shocking conclusion. However, newcomers to the Shannara series should not begin with Tanequil. It's the middle book of the High Druid of Shannara trilogy, and the thirteenth novel of a complicated high-fantasy series with numerous characters and sentient races. Newcomers should start with Jarka Ruus, the first book of the High Druid trilogy--or, better yet, with The Sword of Shannara, the first book of the series. --Cynthia Ward<
SUMMARY: The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide. But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .From the Hardcover edition.
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In order to escape the sorcerer who wants to control her gift of song, Sive must transform herself into a deer, leave the Otherworld and find refuge in Eire, the land of mortals.<
After her soon-to-be ex-husband Philippe is found dead with a chef's knife in his chest, pastry chef Rita Lucero is stunned to discover that she stands to inherit Philippe's high-end New Orleans shop, Zydeco Cakes, which sets her up to take the fall for his murder. Original.<
About the Author
Robert Bloch gained worldwide fame as the author of Psycho, the novel that inspired Alfred Hitchcock’s classic film. He also wrote numerous other horror and crime novels as well as hundreds of short stories. Bloch also received the Bram Stoker Award and the World Fantasy Award for his writing and served a term as president of the Mystery Writers of America.
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Product Description
After an upbringing of proper behavior and oppressive expectations, Aralorn fled her noble birthright for a life of adventure as a mercenary spy. Her latest mission involves spying on the increasingly powerful sorcerer Geoffrey ae'Magi. But in a war against an enemy armed with the powers of illusion, how do you know who the true enemy is-or where he will strike next?
About the Author
Patricia Briggs is the author of the New York Times bestselling Mercy Thompson urban fantasy series. She lives in Washington state with her husband, children, and a small herd of horses.
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Product Description
Shapeshifting mercenary Aralorn leads a dangerous existence. Now she must return home for her noble father, the Lyon of Lambshold, has passed away. But when Aralorn and her companion Wolf arrive, they find he's not dead, but ensorcelled by the ae'Magi, using him as a conduit to destroy Aralorn and Wolf. She must overcome this mysterious mist or fall to the blackest of magic.
About the Author
Patricia Briggs is the author of the New York Times bestselling Mercy Thompson urban fantasy series. She lives in Washington state with her husband, children, and a small herd of horses.
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Daniel Ash wakes to his daughter’s cry. In her room, he expects to find her frightened by a nightmare. But the nightmare is his. Something is burning her alive. Soon men in biohazard suits separate Ash’s family, stashing them away. The problem is Ash refuses to disappear, determined to find those responsible. Humanity is on the brink of execution. And man is pulling the trigger.<
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